Skywind 0.9.0.1 public release
Quests
Hlaalu questline (complete) by digitalparanoid
Creatures
Ogrims by Ravanna, AlexanderB and Eloth
Town improvements
Seyda Neen by Archievision
Misc
Free slaves options by digitalparanoid
Taunt and Bribe options by digitalparanoid
More lockpicks in random loot by digitalparanoid
model fixes by digitalparanoid
door fixes by Mehh
##################################################################################################
==== History ====
Skywind 0.9 public release (not released)
Quests
* Main quest completed (open for debugging) by digitalparanoid
* Tribunal temple completed by SBB64, debugged by digitalparanoid
* Wilderness quests (3) by digitalparanoid
* all generic greetings/rumors/dialogues are now scripted by digitalparanoid
Armory by Eloth
* adds outfit to a number of guards
Weapons Pack R4 by the GreatGameCreator
* steel longsword, steel claymore, steel battleaxe
* iron arrow
* update to previously released assets
Crimes by digitalparanoid
* crime system setup for all towns and villages.
Lanscape
* Molag Amur by SquallyDaBeanz
* Suran by lifelong
* Odai River beautification by Iniquity
Navmesh
* Interior cells Sha*-Shu* by donAllister
* Eb-En cells by donAllister
* Suran (Interior and exterior cells) by donAllister
* Ald'ruhn interior cells by Sjors Boomschors
* Skaal Interiors by Sanguinius1111
* Seyda Neen exteriors by ArchieVision
Assets
* Witcher 2 Environmental assets (for landscapers) by happychappy
Misc
* Birthsigns menu improvement by digitalparanoid
* Dock and boat creak sound attenuation by ArchieVision
* Arrile merchant fix by the GreatGameCreator
* Census office ownership by the GreatGameCreator
* 600+ NPC dark forehead fixed by digitalparanoid
* No more frenzied NPC by Zilav
* AI for Seyda Neen citizens (pt1) by ArchieVision
* Seyda Neen cluttering by ArchieVision
* Seyda Neen guards patrols by ArchieVision
Skywind 0.8.2 dev release
==== release note ====
Creatures
- Ash creatures R3 by Eloth and Ravanna
- Ash Zombies
- Ash Ghouls
- Ash Slaves
Iron Weapons by thegreatgamecreator2
- Battle Axe
- Mace
- War Axe
- Spear
- Dagger
- Warhammer
- Halberd
- Throwing Knife
- Shortsword
Landscaping
- Ascadian Isles Southern area by Silvermodder
- Molag Amur by SquallyDaBeanz
Quests
- Mages Guild storyline by SBB64, debugged by digitalparanoid
- "The beauty and the Bandit" by mehh and digitalparanoid
- "Blades Trainers" by SBB64
- Scripts for greetings in MorroDefaultQuest by digitalparanoid
- bug fixes by digitalparanoid
- Main Quest: fixed rank upon joining the blades
- Main Quest: various fixes (MQ01-MQ08) (including http://morroblivion.com/forums/skyrim/skywind-problems/5476)
Crafting
- Usable tanning racks by iceflame542
AI Packages by SBB64
- AI Packages for NPC in Balmora and Caldera
- Patrol routes for guards in Balmora and Caldera
Navmeshing
- U interior cells (35) by Sjors Boomschors
- Suran interior cells by donAllister
Lootification by SBB64
- Leveled item list fixed
Dialogue updates by digitalparanoid
- basic conditions on all remaining dialogues (identify NPC)
- tweaks on Attack and hit dialogues
NPC Updates by digitalparanoid
- added NPC to the Skaal faction
- fixed voicetypes for Vivec, Almalexia and Azura Avatar
- added undead faction (to avoid creatures in-fighting)
- added creatures to ash faction members (to avoid creatures in-fighting)
Other bugfixes by digitalparanoid
- vendors door lock fixed - Shops open 8AM-8PM (AldRuhn, Balmora, Sadrith Mora, Vivec, Caldera, Molag Mar, Pelagiad, Suran, Tel Mora, Dagon Fel, Tel Aruhn, Tel Branora - only for vendors already implemented)
- fixed cave doors mesh
- loot drops for Nix hound, Ash slaves
- dark foreheads (in progress)
Skywind 0.8.1 dev release
==== release note ====
Creatures by Alexanderb
- Kwama Worker
- Morrowind mudcrabs
Quests by SBB64 and digitalparanoid
- Fargoth's Hiding Place
- Vodunius Nuccius
- Death of a Taxman
Skywind Intro video by LASentry
Weapons by thegreatgamecreator
- iron battle axe
- iron war axe
- iron mace
Voicetypes by Zilav
- Most NPC now use a custom skywind voicetype
Dialogues by digitalparanoid
- Reorganization topics R-Z
- Hit dialogues (spoken when NPC get struck)
- Idle dialogues
- Tresspass dialogues (spoken when the PC tresspases)
- Thief dialogues (spoken when the PC steals something)
- Greetings
- Fix "join the morag tong" topic appearing in Skyrim
- Branches and topics renaming (internal)
Landscaping/Cluttering/Lighting
- West Gash by Sheo
- Molag Armur by SquallyDaBeanz
- Buckmoth and Moonmoth Legion forts by Andynev1
- Ghostfence mountains by Eloth
- Interior lighting by Eloth
- Common interiors assets corrections by Eloth
- Ascadian Isles 1.8 by Vincent Steinkopf
Navmeshing
- Tel Mora Elegnan Clothier by Iniquity
- Seyda Neen by Eloth
- Tel Aruhn by Eloth
- Sadrith by Eloth
Trainers by SBB64
- Expert and common trainers
NPC Facegen by Iniquity
Bug Fixes
Fargoth's ring script bloat
- Quest rewriting to get rid of onRegisterUpdate calls
Huleeya Informant by digitalparanoid
- fixed bug when PC enter the black shalk corner and all thugs attack immediately
Fog Cloud by Zilav
- Disables fog clouds that are attached to player in several Skywind weathers
Door fixes by Mehh
- Telvanni and Imperial Fixes
Ghostgate fix by Mehh
- position fix
Various dialogue bugs fixes by digitalparanoid
Missing models by digitalparanoid
- Repair hammers
- Wood cups
Skywind 0.8 public release
==== release note ====
- New creature: Nixhound by AlexanderB
- Landscaping: Ascadian Isles by Vincent Steinkopf
- Landscaping: Suran by Lifelong
- Landscaping: West Gash by Eloth
- Bug Fixing: Iron Claymore and Longsword fix by thegreatgamecreator2
- Bug Fixing: Mushrooms -> Tree by Zilav
- Bug Fixing: Rocks by Eloth
- Dialogue reorganization by digitalparanoid : Topics I-R (in progress)
Skywind 0.7.4 dev release
==== release note ====
- Bitter Coast overhaul by Happychappy
- Bug fix by digitalparanoid
* "Have you no decency ?"
* forehead bug (in progress)
- Dialogue projects by digitalparanoid
*reorganization: Topics E-I (in progress)
*nolore dialogue
*tweaks
Skywind 0.7.3 dev release
==== release note ====
Landscaping
- West Gash (pt5) by Eloth
- Molag Amur by SquallyDaBeanz
Creatures
- Betty Netch. Modelling and rigging by AlexanderB
- Bull Netch. div work by AlexanderB
- Levelled Lists modified by AlexanderB
##################################################################################################
Skywind 0.7.2 dev release
!!!!!! Interior crashes!!!!!
If you frequent face interior crashes (100% reproducible in certain places), please delete the following files from your meshes folder
0inUimpsmallUstairsU01
0inUvelothismallUwallU01
0inUtUsUdjambUplain
0inUtUdoorjambUhallUsmall
Creatures
- Ash Slaves. model by Ravanna, animation by AlexanderB
- Ash Zombies. model by Ravanna, animation by AlexanderB
- Kwama Forager by AlexanderB
Landscaping
- West Gash (pt4) by Eloth
Beautification
- Yurt Lighting by Eloth
Navmesh by Sjors Boomschors
- Remaining V interiors
Merchants
- Sadrith Mora and Wolverine Hall merchants by SBB64
- Suran and Tel* merchants by SBB64
- Vivec Hlaalu merchants by Sammybeau
- remaining merchants by SBB64
- formlist update by SBB64
Master Trainers by SBB64
- all master trainers help you improve... for money.
!!!!!!!! IMPORTANT NOTE: if the trainer dialogue option doesn't appear, save your current game and load it, it should appear !!!!!!!!
LeveledItems by SBB64
- Updates some levelitem lists to remove the glazed cup with real items.
Dialogue reorganization by digitalparanoid
- A-D
Faces Fix on various NPC by Mehh & digitalparanoid
- ugly you were, beautif... er, well.
Various Fixes
- Ghostgate switches by digitalparanoid (switches now open and close the gate)
- Scroll of Selyn's Mist Slippers by Mehh (changed magical effect to waterwalking)
##################################################################################################
Skywind 0.7.1 dev release
NEW RESOURCES UPDATE PACK 0.7.1: https://docs.google.com/file/d/0B-bmRhWYZsEbeXFUMVZ...edit?usp=sharing
Furnitures by Mehh
Properties and position(should fix the hovering bug for bar stools)
Fixes by Mehh
removed the colision box in front of the census office door in Seyda Neen
fixed Caldera map marker
fixed Hlaalu doors (incl. Hlaalu Manor in Balmora)
Navmeshing
Imperial Prison Ship (redone) by Sjors Boomschors
Erabenimsum Camp interiors by Sjors Boomschors
Vivec interiors - remaining cells by Nobeus
Seyda Neen interiors redone by Sjors Boomschors
Beautification
- Arkngthand by Eloth
- Ald-Ruhn interiors lighting by Eloth
Landscaping
- West Gash landscaping by Eloth
- Sadrith Mora lighting by Eloth
Imperial Altars by digitalparanoid
- imperial altars now give you some blessing... for a price..
Main Quest by digitalparanoid
- Become Nerevarine of the 4 ashlanders tribes and Hlaalu hortator
Dialogue fixes by digitalparanoid
- small fixes for Jobasha
- Merchants by SBB64
Maar Gan Merchants
Ashlander Merchants
Little settlements shops
Ald Ruhn merchants
Balmora merchants
Fort Buckmoth and Caldera vendors
Dagon Fel and Ebonheart merchants
Ghostgate, Gnaar Mok, Gnisis with Fort Darius merchants
Hla Oad, Molag Mar and Fort Moonmoth Merchants.
- clutter replacement by happychappy+funktasm
Assets optimization
##################################################################################################
Skywind 0.7.0 public release
Download the assets update between package 0.6.3-RC1 by Iron Man and 0.7.0 public release : https://docs.google.com/file/d/0B-bmRhWYZsEbdFZaTTl...edit?usp=sharing
Stools by Mehh
- stools repositioning in multiple locations
Grazeland Rocks & Grass by happychappy
- resources and tweaks for grazeland landscaping
Arkngthand by digitalparanoid
- Arkngthand Hall of Centrifuge navmeshing
- All enemies are now allies
- Fixed enemies AI data
- Fixed enemies spells list
- All enemies are now have patrol routes
- fixed incorrect stools position
Dialogues by digitalparanoid
- dialogue optimization
Daggers by digitalparanoid
- fixed steel dagger and iron dagger
Caravaneers by digitalparanoid
- fixed disappearing caravaneers in Seyda Neen and Balmora
Lighting: Balmora, Caldera, Pelagiad by Eloth
- Lighting improvement for interior cells
Bitter coast beautification by Happychappy
- Bitter coast overhaul (flora, weather, etc..)
Lavakit by Happychappy
- new/updated resources for landscaping
- Dark forehead
- fixed dark forehead bug on a few NPCs
##################################################################################################
Skywind 0.7.0 RC4
!NOTE: due to a merge issue in last build, RC4 was based on RC2, not RC3.
Download the latest assets update (0.7.0-RC4) : https://docs.google.com/file/d/0B-bmRhWYZsEbWGpmMGF...edit?usp=sharing
Navmeshing by Sjors Boomschors
- Y Cells (11 interiors)
West Gash Landscaping cleaning by Digitalparanoid
- Removing flying cliff over Balmora
Ajira by Iniquity
- Ajira is now a merchant.
Seyda Neen Clutter And NPC Schedules by Tan
- Seyda Neen Exterior clutter
- Seyda Neen NPC Packages
- Pelagiad NPC Packages
NPCs who do not have beds available near them have still been given sleep packages, plans to expand bedding areas if possible.
Imperial Guards have only been given sandbox packages.
Excluded: 0chargenScaptain, 0SeydaNeenGuardImperialCensusANDExciseOffice01, 0chargenSboatSguardS1, 0chargenSdockSguard, 0newUshoesSbragor, 0morbashSgroTshagdub
Grazeland rocks & grass by happychappy
- new/updated items for grazeland landscaping
Dialogues by digitalparanoid
- dialogues optimization
##################################################################################################
Skywind 0.7.0 RC3
Download the latest assets update (0.7.0-RC1) : https://docs.google.com/file/d/0B-bmRhWYZsEbVVB5ald...edit?usp=sharing
Navmeshing by Sjors Boomschors
- Y Cells (11 interiors)
Navmeshing by Nobeus
- Vivec interiors
##################################################################################################
Skywind 0.7.0 RC2
West Gash landscaping by Eloth
- Landscape improvement for the West Gash region
##################################################################################################
Skywind 0.7.0 RC1
Download the latest assets update (0.7.0-RC1) : https://docs.google.com/file/d/0B-bmRhWYZsEbVVB5ald...edit?usp=sharing
NPC AI and default package by digitalparanoid
- fixed aggression data and default packages on a few NPC
Factions Relations by digitalparanoid
- Added the relationships between main factions
"Mehra Milo and the Lost Prophecies" and "The Path of the Incarnate" by digitalparanoid
- 2 new quests in the Main storyline
Tribunal Shrines by digitalparanoid
- Receive blessings for a small donation
Almsivi Intervention by digitalparanoid
- Teleportation effect implemented
Levitation by digitalparanoid
- Fixed the magic effect for levitation
Molag Amur Landscapting by SquallyDaBeanz (fixes by Eloth and Happychappy)
- Landscape improvement for the Molag Amur region
Fixed load door meshes by Mehh
- fix load doors opening too much
Improved ashland rocks texture by 3AMt
http://morroblivion.com/forums/skyrim/skywind-development/4682
##################################################################################################
Skywind 0.6.4 28-05-2013
Download the latest assets update (0.6.4) : https://docs.google.com/file/d/0B-bmRhWYZsEbcjVfcDR...edit?usp=sharing
Scrolls magic effects by digitalparanoid
Added magic effects to morrowind scrolls [Magic effects are not guarenteed... Contact your local mages guild]
Missing items by Iniquity
Added missing Morrowind items
Load doors by Mehh
Fixed load doors opening wide [some bugs might be missing]
Rock textures variants by happychappy
More textures, more varied.
Books by digitalparanoid
modified inventory art to reuse skyrim art, so that books and notes display correctly
fixed all %PCNAME and %PCRACE text replacements to use Skyrim's system.
NOTE: The images are missing (like in ABC for babarians). We can reuse vanilla morrowind as placeholders but I'll start a recreation/call to artists thread in the forum.
Spell tomes by digitalparanoid
added spell tomes for all sellable spells as per UESP.net
fixed some spells
NOTE: a good number of magic effects/spell are not in the correct school of magic
FbmwMQ08 by digitalparanoid
You've got Corprus! Go find a cure!
Seyda Neen Lighting by Eloth
Improved lighting in Seyda Neen interiors
NPC Import: stats, classes, factions, spells by Zilav (+ iniquity)
Almost all NPC gets the correct stats, classes, factions, spells based on Morrowind master.
Almost all NPC have a default sandbox package
##################################################################################################
Skywind 0.6.3-RC1 22-05-2013
- landscape
landscaping by Eloth
landscaping by Anthelius
Exterior beautification plugins
Portal fix for Shulk Egg Mine
Suran landscapting by JDT001
- Scrolls by Eloth
Scrolls are now scrolls, not book [NOTE: magic effect need to be added to scrolls]
- Wilderness cells location by digitalparanoid
All wilderness cell now has an associated location
- Potion names by digitalparanoid
Fix some typos in potion names
- Dialogue Topics by digitalparanoid
Un-cluttering of dialogue topic list (on-going work)
- Skywind followers by digitalparanoid
Specific followers system for Skywind (will not impact Skyrim follower system)
- Divine intervention effect by digitalparanoid
Scripted the divine intervention teleportation system (Almsivi is not done yet)
NOTE: there is a slight gesture bug on the divine intervention scroll
- Ashlanders and Sixth House NPC by digitalparanoid
added all NPCs in the Ashlanders and Sixth Houses faction
- Main Quest by digitalparanoid
Main quest is implemented up until killing Dagoth Gares
- Skills books by Mehh
Books now teach skills (same books as in Morrowind).
- Mudcrab Merchant
Adding the famous trader.
- Navmesh
Sadrith Mora Interiors by Hikick8
Y cells by Sjors Boomschors
Balmora Interiors by thegreatgamecreator
- Vendors
Vendors and AI packages for Balmora (none bugs/todo: use skywind specific AI packages => vendors don't offer the "what have you got for sale option" for now)
- Scripts fixes
bugged topic info fragments
- Master fix and cleanup by digitalparanoid
removed duplicate containers
daedric factions cleanup
fixed orphan topics
fixed cell names too long (review those names and modify accordingly, name must not have more than 33 characters)
Cell 'SadrithMoraVolmyniDralsHouse' (01480328)
Cell 'TelAruhnBildrenArelethApothecary' (0148038C)
Cell 'EbonheartEastEmpireCompanyHall' (014801A2)
Cell 'MaarSGanUlisamsiShaddarnuransHut' (0148026A)
Cell 'TelBranoraFadaseSelvaynTrader' (01480396)
Cell 'SolstheimUncleSweetsharesWorkshop' (0148058A)
Cell 'ErabenimsunCampWiseWomansYurt' (014801C0)
Cell 'MournholdRoyalPalaceBarenziahsChambers' (014804E0)
Cell 'AldruhnRedoranCouncilEntrance' (014800B2)
Cell 'OldMournholdGednaRelvelsTomb' (014804FE)
Cell 'SadrithMoraMeluriaSelethsHouse' (01480314)
Cell 'SadrithMoraTelNagaUpperTower' (0148031E)
Cell 'SuranIbarnadadAssirnarariApothecary' (01480382)
Cell 'VivecSimineFralinieBookseller' (01480455)
Cell 'EbonheartEastEmpireNorthWarehouse' (014801A3)
Cell 'AldVelothiLledseaRelasShack' (01480081)
Cell 'TelBranoraUpperTowerTheranasChamber' (014803A1)
Cell 'ErabenimsunCampAddutLamanusYurt' (014801B7)
Cell 'VivecStOlmsTailorsandDyersHall' (01480473)
Cell 'AldruhnDaynesRedothrilPawnbroker' (01480095)
Cell 'DagonFelOnmiHardmouthsHouse' (01480171)
Cell 'ForgottenVaultsofAnudnabiaForgeofHilbongard' (014801D5)
Cell 'SadrithMoraDirtyMurielsCornerclub' (0148030B)
Cell 'AldruhnVenimManorGuardQuarters' (014800BD)
Cell 'SadrithMoraMilaraVedransHouse' (01480315)
Cell 'SadrithMoraTelvanniCouncilHouse' (0148031F)
Cell 'SadrithMoraWolverineHallFightersGuild' (0148032A)
Cell 'TelAruhnMarenUvarenEnchanter' (0148038E)
Cell 'EbonheartEastEmpireSouthWarehouse' (014801A4)
Cell 'BamzAmschendPassageoftheWalker' (014804C4)
Cell 'AldSelothiLlerarVindensShack' (01480082)
Cell 'HlaOadShurkulgroShargasHouse' (01480212)
Cell 'MournholdTempleOfficeoftheLordArchcanon' (014804CE)
Cell 'FortFrostmothGeneralQuartersUpperLevel' (01480532)
Cell 'MournholdIgnatiusFlaccusHouse' (014804D8)
Cell 'RavenRockGidarVerothansHouse' (0148053C)
Cell 'AldruhnDravasaAndrethisHouse' (01480096)
Cell 'DagonFelAnjaSwiftSailersHouse' (01480168)
Cell 'MolagMarVasesiusViciulusTrader' (0148029E)
Cell 'VivecTheAbbeyofStDelyntheWise' (01480492)
Cell 'SadrithMoraFarasHoleintheWall' (0148030C)
Cell 'VivecLucretinausOlciniusTrader' (01480438)
Cell 'OldMournholdMorilManorCourtyard' (01480500)
Cell 'AldruhnVenimManorPrivateQuarters' (014800BE)
Cell 'BalmoraMilieHastienFineClothier' (01480122)
Cell 'SadrithMoraTelvanniCouncilHouseChambers' (01480320)
Cell 'VivecRedoranScoutDrillmaster' (0148044C)
Cell 'DubdillaUnchartedCavernsLower' (0148019B)
Cell 'SadrithMoraWolverineHallImperialShrine' (0148032B)
Cell 'VivecStDelynCanalNorthThree' (01480457)
Cell 'FortFrostmothImperialCultShrine' (01480533)
Cell 'AldruhnBivaleTeneranClothier' (0148008D)
Cell 'RavenRockGratianCaerelliusHouse' (0148053D)
Cell 'VivecForeignQuarterUpperWaistworks' (0148041B)
Cell 'MournholdRoyalPalaceGuardsQuarters' (014804E3)
Cell 'DagonFelEndoftheWorldRenterRooms' (01480169)
Cell 'BalmoraDorisaDarvelBookseller' (0148010F)
Cell 'SolstheimCastleKarstaagBanquetHall' (0148055B)
Cell 'KogoruhnHalloftheWatchfulTouch' (01480245)
Cell 'OldMournholdMorilManorEastBuilding' (01480501)
Cell 'SadrithMoraNevrilaArelothsHouse' (01480317)
Cell 'AhemmusaCampAssammaIdansYurt' (01480065)
Cell 'SadrithMoraTelvanniCouncilHouseEntry' (01480321)
Cell 'SadrithMoraWolverineHallMagesGuild' (0148032C)
Cell 'SolstheimGyldenhulBarrowEntrance' (01480520)
Cell 'AldruhnBoldrisaAndranosHouse' (0148008E)
Cell 'ErabenimsunCampAshuAhhesYurt' (014801BA)
Cell 'SeydaNeenIndreleRathryonsShack' (01480354)
Cell 'VivecStOlmsYnglingManorBasement' (01480480)
Cell 'MournholdRoyalPalaceHelsethsChambers' (014804E4)
Cell 'AldruhnHanaraiAssutlanipalsHouse' (014800A2)
Cell 'DagonFelFanarForkBeardsHouse' (0148016A)
Cell 'VivecHlaaluEdrynoArethisHouse' (01480426)
Cell 'BalmoraDralasaNithryonPawnbroker' (01480110)
Cell 'OldMournholdAbandonedPassageway' (014804F8)
Cell 'SolstheimCastleKarstaagCavernsofKarstaag' (0148055C)
Cell 'SadrithMoraGatewayInnNorthWing' (0148030E)
Cell 'UncharteredShipwreckUpperLevel' (014803D6)
Cell 'OldMournholdMorilManorNorthBuilding' (01480502)
Cell 'BalmoraNalcaryaofWhiteHavenFineAlchemist' (01480124)
Cell 'SadrithMoraTelvanniCouncilHouseHermitage' (01480322)
Cell 'HairatVassamsiEggMineQueensLair' (01480201)
Cell 'EbonheartHawkmothLegionGarrison' (014801A7)
Cell 'AldVelothiVireveriDarethransShack' (01480085)
Cell 'SarimisunAssaEggMineQueensLair' (01480341)
Cell 'CalderaOdairanAshummiAmmusHouse' (01480157)
Cell 'MournholdRoyalPalaceImperialCultServices' (014804E5)
Cell 'SkaalVillageTheBlodskaalsHouse' (01480553)
Cell 'MoonmothLegionFortPrisonTowers' (014802A1)
Cell 'SolstheimCastleKarstaagKarstaagsChambers' (0148055D)
Cell 'GnaarMokJerianDolbanittesShack' (014801E3)
Cell 'SadrithMoraGatewayInnSouthWing' (0148030F)
Cell 'SadrithMoraPierletteRostorardApothecary' (01480319)
Cell 'DrenPlantationVerethiandDralor' (01480193)
Cell 'SadrithMoraThervulSerethiHealer' (01480323)
Cell 'VivecStDelynCanalSouthThree' (0148045A)
Cell 'MamsharDisamusCampMaesatsYurt' (0148027A)
Cell 'AldruhnCienneSintieveAlchemist' (01480090)
Cell 'SeydaNeenCensusandExciseOffice' (0148034C)
Cell 'SeydaNeenTeruriseGirvaynesHouse' (01480356)
Cell 'GhostgateTowerofDawnLowerLevel' (014801DA)
Cell 'SolstheimCastleKarstaagThroneRoom' (0148055E)
Cell 'SadrithMoraGatewayInnWestWing' (01480310)
Cell 'SadrithMoraRolisGarvonsHouse' (0148031A)
Cell 'SadrithMoraTrendrusDralsHouse' (01480324)
Cell 'MaarGanShilipuranZamaRasoursHut' (01480267)
Cell 'MaelkashishiShrineForgottenGalleries' (01480271)
Cell 'VivecStOlmsFarmersandLaborersHall' (0148046F)
Cell 'AldruhnCodusCallonusBookseller' (01480091)
Cell 'ErabenimsunCampMassarapalsYurt' (014801BD)
Cell 'SeydaNeenCensusandExciseWarehouse' (0148034D)
Cell 'RavenRockSabinusOraniusHouse' (01480541)
Cell 'SeydaNeenVoduniusNucciusHouse' (01480357)
Cell 'MournholdRoyalPalaceLegionDepot' (014804E7)
Cell 'MolagMarSaetringtheNordSmith' (01480299)
Cell 'AldruhnTirasSadusGeneralMerchandise' (014800B9)
Cell 'GnaarMokNadeneRotheransShack' (014801E5)
Cell 'SadrithMoraHlerasGidrensHouse' (01480311)
Cell 'SadrithMoraTelNagaGeneralQuarters' (0148031B)
Cell 'SuranGarothmukgroMuzgubSmith' (0148037F)
Cell 'OldMournholdTeranHallEastBldg' (0148050F)
Cell 'SadrithMoraUrtisaRomaynsHouse' (01480325)
Cell 'SolstheimMortragGlacierHuntsmansHall' (0148057D)
Cell 'TelBranoraErvynaHlervusShack' (01480394)
Cell 'AldVelothiFevilaBethranosShack' (0148007E)
Cell 'SeydaNeenDrarenThiralasHouse' (0148034E)
Cell 'RavenRockSadosRelothansHouse' (01480542)
Cell 'ClutterWarehouseEverythingMustGo' (01480164)
Cell 'MournholdRoyalPalaceReceptionArea' (014804E8)
Cell 'SkaalVillageErnatheQuietsHouse' (0148054C)
Cell 'BalmoraAstiusHanotepelusHouse' (0148010A)
Cell 'NorenendurBasilicaofDivineWhispers' (014804F2)
Cell 'GhostgateTowerofDuskLowerLevel' (014801DC)
Cell 'SadrithMoraLlaalamMadalasMage' (01480312)
Cell 'BalmoraWesternGuardTowerNorth' (01480132)
Cell 'MaarGanAssirariZamaRasoursHut' (0148025E)
Cell 'SadrithMoraUrtisoFaryonSorcerer' (01480326)
Cell 'SolstheimMortragGlacierInnerRing' (0148057E)
Cell 'VivecStDelynGlassworkersHall' (0148045D)
Cell 'SolstheimUlfgartheUnendingsDwelling' (01480589)
Cell 'EbonheartImperialGuardGarrison' (014801AB)
Cell 'VivecAgrippinaHerenniaClothier' (01480403)
Cell 'VivecStOlmsBrewersandFishmongersHall' (01480467)
Cell 'MournholdTempleHallofMinistry' (014804CB)
Cell 'PelagiadMurberiusHarmevusHouse' (014802E1)
Cell 'ErabenimsunCampSalattanatsYurt' (014801BF)
Cell 'VivecForeignQuarterLowerWaistworks' (01480417)
Cell 'MournholdRoyalPalaceThroneRoom' (014804DF)
Cell 'RavenRockSelerFavelnimsHouse' (01480543)
Cell 'MinistryofTruthHallofProcessing' (01480291)
Cell 'DagonFelItartheGentlesHouse' (0148016F)
Cell 'AldruhnRamoranPrivateQuarters' (014800B1)
Cell 'SadrithMoraAnisSelothAlchemist' (01480309)
Cell 'SadrithMoraMadranUlvelsHouse' (01480313)
Cell 'SolstheimGeilirtheMumblingsDwelling' (0148056B)
Cell 'ZainabCampAbabaelTimsarDadisunsYurt' (014804AD)
Cell 'BalmoraWesternGuardTowerSouth' (01480133)
Cell 'SolstheimMortragGlacierOuterRing' (0148057F)
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Skywind 0.6.2-RC3 (05-may-2013)
*** main quest beautification by Eloth
Makes the chargen more beautiful ! download the new assets here: http://www.mediafire.com/?rq0zizboi3ba287
*** Chargen improvement by digitalparanoid
Better experience (Anim, AI Packages, etc..)
*** chairs fix by Mehh
Fixes some chairs
*** Greetings by digitalparanoid
Continued work on greetings
*** Missing items A-P by Iniquity
##################################################################################################
PREVIOUS CHANGES
##################################################################################################
Skyrim 0.6.2-RC2 (04-may-2013)
*** new Skywind - patch.esp (cleaned up) by digitalparanoid
*** Chargen Fixes by digitalparanoid
mostly OK now !
bugs:
boat guard takes pauses when walking to you and to the upper stairs (navmesh ?)
female guard floats over hammock (I might miss resources...)
dock guard doesn't walk to PC and then to door (navmesh ?) ; sometimes catches you in forcegreet after telling you to follow him
> lip files not in sync with the voice acting (that will be fixed -- those are placeholders)
*** Lore Menu by digitalparanoid
All lore related dialogue topics are now accessible after clicking the topic "what do you know about...".
The quest related topics are still on top-level.
Some secrets might be hidden in the lore dialogue !
*** New beds by Mehh
Cleanup and a new mesh for beds
*** Missing items by Iniquity
Add missing items, rename existing items
##################################################################################################
Skyrim 0.6.2-RC1 (02-may-2013)
MISC dialogues by digitalparanoid
- small tweak to chargen dialog
- tons of new greetings (including scripts)
- attack dialogues
- flee dialogue
- locations fix
Navmeshing by Jessup
- the matusakin to mountcantcavern - cells
- mudan-mzulleftruin-cells
Show Quest Markers Global variable by digitalparanoid
- adding a new global variable for quest marker display control
Merchants
- it has already 7 merchants implemented (including Arille). The rest can be done by occasional modders.
Details here https://docs.google.com/spreadsheet/ccc?key=0AubmRh...&usp=sharing
Voicetypes by stijmunkey
- adding skywind voicetypes (implemented on a few NPCs)
Quests by Mooncat (+fixes by digitalparanoid)
- Azura's Quest
- Mehrunes' quest (Razor is invisible when equipped - missing mesh ?)
- The Bad Actor (in Vivec)
- The Dwemer's Bone (in Vivec)
- A friend in deed (in Vivec)
- An Apothecary Slandered (in Vivec)
Wilderness Locations by digitalparanoid
- setting the location on all wilderness cells where x <= 0
##################################################################################################
Skyrim 0.6.1-RCxx
<some work by Eloth, ask him for details >
##################################################################################################
Skyrim 0.6.1-RC1 (15-04-2013)
merged:
locations pt2 by digitalparanoid (add locations to interior cells)
protect my transporters (all caravaners, shipmasters, guild guide, gondoliers are now protected => only the PC can kill them)
chargen by kitties (Salver to Satyana)
Vivec Navmesh by Nobeus
magic clothing, all the alchemy stuff, and all the abilities by Sammael
Navmesh (H cells) by Jessup
Navmesh (P Cells) by Jessup
Navmesh (R Cells) by Jessup
Navmesh (from)mababi-(to) mat -cells by Jessup
Navmesh Maar Cells by jessup
Waves by Anthelius (needs dragonborn.esm checked)
Facegen by Tarim
Facegen: Seler Favelnim by 1T50NF1R3
MQ2: fix Arkngthand Crank by digitalparanoid (needs additional mesh for rock door without collision, thanks to Eloth)
locations pt3 by digitalparanoid : all cells have locations (fix for the conflicting change that made my work useless)
MorroDefaultQuest by digitalparanoid: almost all greetings, condition revision, scripting... (a ton of work) + update on a number of quests
Packaging TODO
> facegen needs to be re-exported (new faces merged)
> need fan art loadscreens
> + see tracker
Known issues for MQ2: fix Arkngthand Crank
*Doors don't open simultaneously
> I haven't been able to start two threads at the same time ? Maybe someone with more Papyrus experience can pitch in
*The stone doors sound is not coming from the sound
> I had to make the sound come from the player otherwise you couldn't hear it
*The stone doors sound doesn't exactly match the duration of door rotation
> yeah, sue me.
*I've messed completely the doors by spamming the crank
> That should be protected, one activation opens the door and the next (after rotation is done) closes them. Please, report any bugs.