Дата выхода: 23 января 2015 года Жанр: Strategy (Real-time) / 3D Разработчик: Petroglyph Издательство: Grey Box Платформа: PC
Прошли века после того, как человечество впервые покинуло Землю. Все формы жизни в галактике Млечный путь эволюционировали в направлении внутреннего спокойствия. Но произошла мутация. Таинственный организм направляется к поверхности одиночной и богатой ресурсами планеты под названием Экосистема 9 с целью поглотить все, что он встретит на своем пути. Грей Гу представляет собой игру-стратегию (ИС), в которой принцип классической стратегии сочетается с хорошо выстроенной военной игрой, где упор делается на принятие масштабных решений. Вы оказываетесь в центре тактической борьбы за выживание и в конечном итоге за установление контроля над Экосистемой 9. Примите на себя командование одной из трех отличных от других группировок: человечество, которое специализируется в создании защитных сооружений, Бета - горделивая и хорошо приспосабливающаяся раса инопланетян или Гу - загадочная и очень подвижная форма жизни. Сражайтесь из-за массивных стен, атакуйте с стратегических постов боевого охранения или поглощайте врагов целиком. Помните лишь о том, что выбор, который вы сделаете на поле боя, будет означать либо увенчанную славой победу, либо сокрушительное поражение.
Art - Fixed issue where some units’ attacks were appearing through Fog of War
Audio - Fixed bug where the “Has been revealed” announcement was being triggered whenever a player’s units were killed - Fixed an issue where the “Has been revealed” announcement was triggered after a vent plug was destroyed - Fixed issue where sound effects from the impact of Howitzer mines would sometimes not play
AI - Fixed issue where enemy AI Beta units would attempt to use player’s Repair Pad
Achievements - “Glutton for Punishment” can no longer be achieved against Idle AI
Engineering - A unit’s extents now shrink when moving through groups of other units to make moving through groups smoother - Disabled units pushing other units to the side to prevent further issues as a result of the change - Fixed a rare issue where refineries could create an island of un-navigable terrain - Fixed crash caused by loading a save game from a previous version - Fixed crash caused by Goo projectiles being shot down - Fixed an issue where a structure’s deconstruction animation would sometimes not play - Fixed exploit where Human structures would still be teleported after being destroyed - Fixed error that was being given when attempting to save on “The Terminal” - Fixed cursor disappearing when accepting an invite during a cutscene - Changed agro state generator for Human HQ to prevent a stacking situation that could potentially cause a crash
Design - Fixed the resource display on “The Aperture Device” to better represent the resource locations - The timed even in “The Aperture Device” will no longer start if the player moves their Mother Goo away from the node - The Crescent fire objective in “The Trench” can no longer be triggered before its intended time by restarting the mission - Fixed an exploit with selling Conduits - Fixed an issue where players could hide their Purger in the brush - Added additional target filtering to Tempest Surveillance Virus upgrade to prevent it from targeting ground and air incorrectly - Fixed an issue where Tempest Surveillance Virus Upgrade affected ground units if it hit an air unit that was flying above a ground unit
UI - Fixed several incorrect descriptions in the Encyclopedia - The orange bar in the quick match panel will no longer change size when the player invites another player to a premade team - Fixed issue where timers would sometimes not appear in the German version - Fixed issue where the “no power” icon was appearing after a building’s construction was completed - Updated the “no power” icons in “Mago’s Pass” to be consistent with the other “no power” icons in the game
Terrain Editor - Added support for custom user XML and Animations - Fixed several crash issues - Fixed Skydomes not properly appearing in the editor - Fixed issue where props and objects were being visually removed but were still counting in the object count - Fixed issue where Fog of War was not appearing when the user checked the fog box - Improved water shader for user-created maps